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電子發燒友網>電子資料下載>電子資料>使用Arduino播放歌曲

使用Arduino播放歌曲

2023-02-01 | zip | 0.03 MB | 次下載 | 免費

資料介紹

描述

實際上這是我發布的第一個項目...所以請在評論中分享您的想法

你需要的東西

硬件

1:阿杜諾一諾

2:4個揚聲器

軟件

arduinoIDE

我已將 4 個揚聲器連接到 pinno.3、4、5、6 onarduino uno 并將它們的另一端接地

在這里,我使用了 arduino 的 tone() 函數,它在指定的持續時間內輸出準確的頻率。它是這樣工作的

tone(pin,frequency,duration)

所以現在來看代碼

#include "pitches.h" //add Equivalent frequency for musical note
#include "themes2.h" //add Note vale and duration 

這個 pitches.h 文件包含各種頻率的音調

#define NOTE_B0  31
#define NOTE_C1  33
#define NOTE_CS1 35
#define NOTE_D1  37
#define NOTE_DS1 39
#define NOTE_E1  41
#define NOTE_F1  44
#define NOTE_FS1 46
#define NOTE_G1  49
#define NOTE_GS1 52
#define NOTE_A1  55
#define NOTE_AS1 58
#define NOTE_B1  62
#define NOTE_C2  65
#define NOTE_CS2 69
#define NOTE_D2  73
#define NOTE_DS2 78
#define NOTE_E2  82
#define NOTE_F2  87
#define NOTE_FS2 93
#define NOTE_G2  98
#define NOTE_GS2 104
#define NOTE_A2  110
#define NOTE_AS2 117
#define NOTE_B2  123
#define NOTE_C3  131
#define NOTE_CS3 139
#define NOTE_D3  147
#define NOTE_DS3 156
#define NOTE_E3  165
#define NOTE_F3  175
#define NOTE_FS3 185
#define NOTE_G3  196
#define NOTE_GS3 208
#define NOTE_A3  220
#define NOTE_AS3 233
#define NOTE_B3  247
#define NOTE_C4  262
#define NOTE_CS4 277
#define NOTE_D4  294
#define NOTE_DS4 311
#define NOTE_E4  330
#define NOTE_F4  349
#define NOTE_FS4 370
#define NOTE_G4  392
#define NOTE_GS4 415
#define NOTE_A4  440
#define NOTE_AS4 466
#define NOTE_B4  494
#define NOTE_C5  523
#define NOTE_CS5 554
#define NOTE_D5  587
#define NOTE_DS5 622
#define NOTE_E5  659
#define NOTE_F5  698
#define NOTE_FS5 740
#define NOTE_G5  784
#define NOTE_GS5 831
#define NOTE_A5  880
#define NOTE_AS5 932
#define NOTE_B5  988
#define NOTE_C6  1047
#define NOTE_CS6 1109
#define NOTE_D6  1175
#define NOTE_DS6 1245
#define NOTE_E6  1319
#define NOTE_F6  1397
#define NOTE_FS6 1480
#define NOTE_G6  1568
#define NOTE_GS6 1661
#define NOTE_A6  1760
#define NOTE_AS6 1865
#define NOTE_B6  1976
#define NOTE_C7  2093
#define NOTE_CS7 2217
#define NOTE_D7  2349
#define NOTE_DS7 2489
#define NOTE_E7  2637
#define NOTE_F7  2794
#define NOTE_FS7 2960
#define NOTE_G7  3136
#define NOTE_GS7 3322
#define NOTE_A7  3520
#define NOTE_AS7 3729
#define NOTE_B7  3951
#define NOTE_C8  4186
#define NOTE_CS8 4435
#define NOTE_D8  4699
#define NOTE_DS8 4978

themes2.h 包含音符信息和音符時長

/*
* The themes given below were converted from the piano sheet music 
* Code by :
*/
//##############**"HE IS A PIRATE" Theme song of Pirates of caribbean**##############//
int Pirates_note[] = {
NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4,
NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, 
NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4,  
NOTE_A3, NOTE_C4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_E4, NOTE_F4, NOTE_F4, 
NOTE_F4, NOTE_G4, NOTE_E4, NOTE_E4, NOTE_D4, NOTE_C4, NOTE_C4, NOTE_D4,
0, NOTE_A3, NOTE_C4, NOTE_B3, NOTE_D4, NOTE_B3, NOTE_E4, NOTE_F4,
NOTE_F4, NOTE_C4, NOTE_C4, NOTE_C4, NOTE_C4, NOTE_D4, NOTE_C4,
NOTE_D4, 0, 0, NOTE_A3, NOTE_C4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_F4,
NOTE_G4, NOTE_G4, NOTE_G4, NOTE_A4, NOTE_A4, NOTE_A4, NOTE_A4, NOTE_G4,
NOTE_A4, NOTE_D4, 0, NOTE_D4, NOTE_E3, NOTE_F4, NOTE_F4, NOTE_G4, NOTE_A4, 
NOTE_D4, 0, NOTE_D4, NOTE_F4, NOTE_E4, NOTE_E4, NOTE_F4, NOTE_D4
};
int Pirates_duration[] = {
4,8,4,8,4,8,8,8,8,4,8,4,8,4,8,8,8,8,4,8,4,8,
4,8,8,8,8,4,4,8,8,4,4,8,8,4,4,8,8,
8,4,8,8,8,4,4,8,8,4,4,8,8,4,4,8,4,
4,8,8,8,8,4,4,8,8,4,4,8,8,4,4,8,8,
8,4,8,8,8,4,4,4,8,4,8,8,8,4,4,8,8
};
//###########End of He is a Pirate song#############//
//##############**"Crazy Frog" song of Crazy frog album**##############//
int CrazyFrog_note[] = {
 NOTE_D4, 0, NOTE_F4, NOTE_D4, 0, NOTE_D4, NOTE_G4, NOTE_D4, NOTE_C4,
 NOTE_D4, 0, NOTE_A4, NOTE_D4, 0, NOTE_D4, NOTE_AS4, NOTE_A4, NOTE_F4,
 NOTE_D4, NOTE_A4, NOTE_D5, NOTE_D4, NOTE_C4, 0, NOTE_C4, NOTE_A3, NOTE_E4, NOTE_D4,
 0,NOTE_D4,NOTE_D4
};
int CrazyFrog_duration[] = {
 8, 8, 6, 16, 16, 16, 8, 8, 8, 
 8, 8, 6, 16, 16, 16, 8, 8, 8,
 8, 8, 8, 16, 16, 16, 16, 8, 8, 2,
 8,4,4
};
//###########End of Crazy Frog#############//
//##############**"Mario underworld" **##############//
int MarioUW_note[] = {
 NOTE_C4, NOTE_C5, NOTE_A3, NOTE_A4,NOTE_AS3, NOTE_AS4, 0, 0,
 NOTE_C4, NOTE_C5, NOTE_A3, NOTE_A4, NOTE_AS3, NOTE_AS4, 0,0,
 NOTE_F3, NOTE_F4, NOTE_D3, NOTE_D4,NOTE_DS3, NOTE_DS4, 0, 0,
 NOTE_F3, NOTE_F4, NOTE_D3, NOTE_D4,NOTE_DS3, NOTE_DS4, 0,
 0, NOTE_DS4, NOTE_CS4, NOTE_D4,
 NOTE_CS4, NOTE_DS4, NOTE_DS4, NOTE_GS3, NOTE_G3, NOTE_CS4,
 NOTE_C4, NOTE_FS4, NOTE_F4, NOTE_E3, NOTE_AS4, NOTE_A4,
 NOTE_GS4, NOTE_DS4, NOTE_B3,  NOTE_AS3, NOTE_A3, NOTE_GS3,0, 0, 0
};
int MarioUW_duration[] = {
12, 12, 12, 12,12, 12, 6,3,
12, 12, 12, 12, 12, 12, 6, 3,
12, 12, 12, 12, 12, 12, 6,
3, 12, 12, 12, 12,
12, 12, 6, 6, 18, 18, 18,
6, 6, 6, 6,6, 6,
18, 18, 18, 18, 18, 18, 10, 10, 10,
10, 10, 10, 3, 3, 3
};
//###########End of Mario underworld#############//
//##############**"Titanic" **##############//
int Titanic_note[] = {
NOTE_E4, NOTE_B4, NOTE_E5, NOTE_E5, NOTE_E5, NOTE_B4, NOTE_E4, NOTE_E4, NOTE_B4, NOTE_E5, NOTE_E5, NOTE_E5, NOTE_B4, NOTE_E4, NOTE_E4, NOTE_B4, NOTE_E5, NOTE_E5, NOTE_E5, NOTE_B4, NOTE_E4,
NOTE_E4, NOTE_B4, NOTE_E5, NOTE_E5, NOTE_E5, NOTE_D5, NOTE_E4, NOTE_B4, NOTE_E5, NOTE_E5, NOTE_E5, NOTE_B4, NOTE_E4, NOTE_E4, NOTE_B4, NOTE_E5, NOTE_E5, NOTE_E5, NOTE_B4, NOTE_F5,
NOTE_E4, NOTE_B4, NOTE_E5, NOTE_E5, NOTE_E5, NOTE_B4, NOTE_E4,
NOTE_E4, NOTE_B4, NOTE_E5, NOTE_E5, NOTE_E5, NOTE_D5, NOTE_E5, NOTE_E4, NOTE_E4, NOTE_E4, NOTE_D4, NOTE_B3, NOTE_E4, NOTE_E4, NOTE_E4, NOTE_B3, NOTE_E4,
NOTE_D4, NOTE_E4, NOTE_F4, NOTE_G4, NOTE_F4, NOTE_E4, NOTE_E4, NOTE_E4, NOTE_E4
};
int Titanic_duration[] = {
8,8,8,8,8,8,4,8,8,8,8,8,8,4,8,8,8,8,8,8,4,8,8,8,8,4,4,8,8,8,8,8,8,4,8,8,8,8,8,8,4,8,8,8,8,8,8,1,
8,8,8,8,4,4,4,8,4,4,8,8,8,8,4,8,8,4,8,4,8,8,4,8,4,1
};
//###########End of Titanic#############//
//despecito 
int desp_note[] = {
 NOTE_D5, NOTE_CS5, NOTE_B4, NOTE_FS4,
 NOTE_FS4, NOTE_FS4, NOTE_FS4, NOTE_FS4, NOTE_B4, NOTE_B4, NOTE_B4, NOTE_B4, NOTE_B4, NOTE_A4, NOTE_B4, NOTE_G4,
 NOTE_G4, NOTE_G4, NOTE_G4, NOTE_G4, NOTE_B4, NOTE_B4, NOTE_B4, NOTE_B4, NOTE_B4, NOTE_CS5, NOTE_D5, NOTE_A4,
 NOTE_A4, NOTE_A4, NOTE_A4, NOTE_A4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_E4, NOTE_E4, NOTE_CS4,
 0,  
 NOTE_D5, NOTE_CS5, NOTE_B4, NOTE_FS4,
 NOTE_FS4, NOTE_FS4, NOTE_FS4, NOTE_FS4, NOTE_B4, NOTE_B4, NOTE_B4, NOTE_B4, NOTE_B4, NOTE_A4, NOTE_B4, NOTE_G4,
 NOTE_G4, NOTE_G4, NOTE_G4, NOTE_G4, NOTE_B4, NOTE_B4, NOTE_B4, NOTE_B4, NOTE_B4, NOTE_CS5, NOTE_D5, NOTE_A4,
 NOTE_A4, NOTE_A4, NOTE_A4, NOTE_A4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_E4, NOTE_E4, NOTE_CS4, 
};
int desp_duration[] = {
 2, 2, 4, 4,
 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 4, 4,
 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 4, 4,
 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 4, 2,
 8,
 2, 2, 4, 4,
 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 4, 4,
 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 4, 4,
 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 4, 2,
};
int new_note[]={NOTE_C6, NOTE_D6,NOTE_E6, NOTE_F6, NOTE_G6,0, NOTE_E6, NOTE_C6,0,NOTE_G6,0,NOTE_F6,NOTE_D6,0,
NOTE_F6,0, NOTE_D6, NOTE_B5,0,NOTE_F6,0,NOTE_E6,NOTE_C6,0,
NOTE_G5,0,NOTE_C6,0,NOTE_F6,0,NOTE_E6,NOTE_G6,NOTE_C6,0,
NOTE_E6,NOTE_F6,NOTE_E6,NOTE_F6,NOTE_E6,NOTE_F6,NOTE_E6,NOTE_C6,NOTE_D6,0,
NOTE_C6,NOTE_D6,NOTE_E6,NOTE_F6,NOTE_G6,0,NOTE_E6,NOTE_C6,0,NOTE_G6,0,NOTE_F6,NOTE_D6,0,
NOTE_F6,0,NOTE_D6,NOTE_B5,0,NOTE_F6,0,NOTE_E6,NOTE_C6,0,
NOTE_A5,0,NOTE_A6,0,NOTE_G6,NOTE_F6,NOTE_E6,NOTE_F6,NOTE_G6,0,NOTE_C6,NOTE_C6,0,
NOTE_E6,NOTE_F6,NOTE_E6,NOTE_C6,NOTE_F6,NOTE_E6,NOTE_C6,NOTE_A6,NOTE_G6,0,
NOTE_G5,NOTE_G5,NOTE_F6,NOTE_E6,NOTE_D6,NOTE_E6,NOTE_C6,0,0,};
int new_note1[]={ NOTE_C6,NOTE_B5,NOTE_C6,NOTE_G5,0,
NOTE_C6,NOTE_B5,NOTE_C6,NOTE_E6,0,
NOTE_F6,NOTE_E6,NOTE_D6,NOTE_C6,NOTE_F6,NOTE_F6,NOTE_E6,NOTE_D6,NOTE_C6,NOTE_C6,NOTE_D6,NOTE_D6,0,
NOTE_C6,NOTE_B5,NOTE_C6,NOTE_G5,0,
NOTE_C6,NOTE_B5,NOTE_C6,NOTE_G6,0,
NOTE_F6,NOTE_F6,NOTE_F6,NOTE_F6,NOTE_F6,NOTE_E6,NOTE_D6,NOTE_F6,0,
NOTE_C6,NOTE_D6,NOTE_F6,NOTE_E6,NOTE_E6,NOTE_E6,NOTE_D6,NOTE_C6,NOTE_E6,0,
NOTE_A5,NOTE_B5,NOTE_C6,NOTE_D6,NOTE_A5,NOTE_A5,NOTE_B5,NOTE_C6,NOTE_D6,NOTE_C6,NOTE_G6,0,
};
int new_note2[]={NOTE_C6,NOTE_D6,NOTE_E6,NOTE_F6,NOTE_G6,0,NOTE_E6,NOTE_C6,0,NOTE_G6,0,NOTE_F6,NOTE_D6,0,
NOTE_F6,0,NOTE_D6,NOTE_B5,0,NOTE_F6,0,NOTE_E6,NOTE_C6,0,
NOTE_G5,0,NOTE_C6,0,NOTE_F6,0,NOTE_E6,NOTE_G6,NOTE_C6,0,
NOTE_E6,NOTE_F6,NOTE_E6,NOTE_F6,NOTE_E6,NOTE_F6,NOTE_E6,NOTE_C6,NOTE_D6,0,
NOTE_C6,NOTE_D6,NOTE_E6,NOTE_F6,NOTE_G6,0,NOTE_E6,NOTE_C6,0,NOTE_G6,0,NOTE_F6,NOTE_D6,0,
NOTE_F6,0,NOTE_D6,NOTE_B5,0,NOTE_F6,0,NOTE_E6,NOTE_C6,0,
NOTE_A5,0,NOTE_A6,0,NOTE_G6,NOTE_F6,NOTE_E6,NOTE_F6,NOTE_G6,0,NOTE_C6,NOTE_C6,0,
NOTE_E6,NOTE_F6,NOTE_E6,NOTE_C6,NOTE_F6,NOTE_E6,NOTE_C6,NOTE_A6,NOTE_G6,0,
NOTE_G5,NOTE_G5,NOTE_F6,NOTE_E6,NOTE_D6,NOTE_E6,NOTE_C6,0,0};
int new_duration[]={8,8,8,8,8,10,8,8,10,8,10,4,8,2,
  8,10,8,8,10,8,10,4,8,2,
  8,10,8,10,8,10,4,8,4,6,
  8,8,8,8,8,8,8,8,4,4,
  8,8,8,8,8,10,8,8,10,8,10,4,8,2,
  8,10,8,8,10,8,10,4,8,2,
  8,10,8,10,8,8,8,8,4,10,8,8,4,
  8,8,8,8,8,8,8,8,2,4,
  8,8,8,8,8,8,6,1,4,
};
  int new_duration1[]={4,4,6,2,5,
  4,4,6,2,5,
  4,4,4,8,4,8,4,4,4,2,8,2,1,
  4,4,6,2,5,
  4,4,6,2,5,
  8,8,8,8,8,8,8,4,4,
  8,8,8,4,4,8,8,8,2,4,
  4,4,4,8,4,8,4,8,8,8,1,4,
};
 int new_duration2[]={ 8,8,8,8,8,10,8,8,10,8,10,4,8,2,
  8,10,8,8,10,8,10,4,8,2,
  8,10,8,10,8,10,4,8,4,6,
  8,8,8,8,8,8,8,8,4,4,
  8,8,8,8,8,10,8,8,10,8,10,4,8,2,
  8,10,8,8,10,8,10,4,8,2,
  8,10,8,10,8,8,8,8,4,10,8,8,4,
  8,8,8,8,8,8,8,8,2,4,
  8,8,8,8,8,8,6,1,4};

我使用 if 條件在 4 個揚聲器上播放音調,這是完整代碼

#include "pitches.h" //add Equivalent frequency for musical note
#include "themes2.h" //add Note vale and duration 
void poc()
{
 for (int thisNote = 0; thisNote < (sizeof(Pirates_note) / sizeof(int)); thisNote++) {
   int noteDuration = 1000 / Pirates_duration[thisNote];//convert duration to time delay
   if (thisNote % 3 == 0) {
     tone(3, Pirates_note[thisNote], noteDuration);
   }
   if (thisNote % 4 == 0) {
     tone(4, Pirates_note[thisNote], noteDuration);
   }   if (thisNote % 5 == 0) {
     tone(5, Pirates_note[thisNote], noteDuration);
   }   else {
     tone(6, Pirates_note[thisNote], noteDuration);
   }
   int pauseBetweenNotes = noteDuration * 1.05; //Here 1.05 is tempo, increase to play it slower
   delay(pauseBetweenNotes);
   noTone(8); //stop music on pin 8
 }
}
void loop()
{
 for (int thisNote = 0; thisNote < (sizeof(desp_note) / sizeof(int)); thisNote++) {
   int noteDuration = 1000 / desp_duration[thisNote];//convert duration to time delay
   if (thisNote % 3 == 0) {
     tone(3, desp_note[thisNote], noteDuration);
   }
   if (thisNote % 4 == 0) {
     tone(4, desp_note[thisNote], noteDuration);
   }   if (thisNote % 5 == 0) {
     tone(5, desp_note[thisNote], noteDuration);
   }   else {
     tone(6, desp_note[thisNote], noteDuration);
   }
   int pauseBetweenNotes = noteDuration * 1.50; //Here 1.05 is tempo, increase to play it slower
   delay(pauseBetweenNotes);
   noTone(8); //stop music on pin 8
 }
}
void setup() {
 Serial.begin(9600);
}

我沒有在循環中做任何事情你可以在循環中設置你想要的條件并調用這些函數

謝謝


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